Deep Dwarf Racial Traits
- +2 Constitution, -2 Charisma.
- Darkvision to 90'.
- +3 to saving throws vs. magic and poison.
- Meld into stone once/day for 10 minutes per character level.
- Stone tell once/day for 1 minute per character level.
- -2 penalty to all rolls in sunlight or a daylight spell.
- +2 on Appraise checks and on Craft checks that are related to stone
or metal.
- Automatic languages: Common and dwarven. Bonus languages: elf, gnome,
abyssal.
- Favored multiclass: Fighter.
Deep Elf Racial Traits
- +2 Dexterity, -2 Constitution.
- Immunity to sleep spells and effects, +2 to saving throws
vs. Enchantment spells or effects.
- Darkvision to 90'.
- +2 on Search, Spot, and Listen checks.
- Dancing lights, faerie fire, and darkness once
per day as a sorcerer of the same character level.
- Abrupt exposure to sunlight or daylight blinds for one round.
–1 penalty to all rolls in bright light.
- Automatic languages: Common and elven. Bonus languages: dwarf, gnome,
abyssal.
- Favored multiclass: Wizard.
Rock Gnome Racial Traits
- +2 Constitution, -2 Strength.
- Small: +1 attacks, +1 AC, +4 Hide, base speed 20'.
- Darkvision to 60'.
- +2 on checks to notice unusual stonework.
- +2 to saving throws vs. illusions.
- +2 on Alchemy, Listen, and Hide checks. (As Small creatures, gnomes
gain an additional +4 to Hide checks for a total of +6.)
- +1 attack bonus with darts.
- Automatic languages: Common and gnomish. Bonus languages: dwarf,
elf, abyssal.
- Dancing lights, ghost sound, and prestidigitation
once/day as 1st level caster (if Intelligence is 10+).
- Favored multiclass: Illusionist.
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Tallfellow Halfling Racial Traits
- +2 Dexterity, -2 Strength
- Small: +1 attacks, +1 AC, +4 Hide, base speed 20'.
- +2 to Climb, Jump, Listen, and Move Silently checks.
- +1 to all saving throws.
- +2 to saving throws vs. fear.
- +1 attack bonus with thrown weapons.
- Low-light vision.
- Automatic languages: Common. Bonus languages: dwarf, elf, gnome,
abyssal.
- Favored multiclass: Rogue.
Human Racial Traits
- 1 extra feat at 1st level.
- 4 extra skill point at 1st level and 1 extra skill point at each
additional level.
- Automatic Language: Common. Bonus Languages: Any.
- Favored Multiclass: Any.
Tiefling Racial Traits
- +2 Intelligence and Charisma, -2 Wisdom and Strength.
- Darkvision to 60'.
- +2 to saving throws vs. fire, electricity, or poison.
- +2 to Bluff, Disguise, and Innuendo checks.
- Half damage from cold-based attacks.
- Automatic languages: Common and abyssal. Bonus languages: dwarf,
elf, gnome.
- Favored multiclass: Sorcerer.
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