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Character Races

Third Edition Information

Deep Dwarf Racial Traits

  • +2 Constitution, -2 Charisma.
  • Darkvision to 90'.
  • +3 to saving throws vs. magic and poison.
  • Meld into stone once/day for 10 minutes per character level.
  • Stone tell once/day for 1 minute per character level.
  • -2 penalty to all rolls in sunlight or a daylight spell.
  • +2 on Appraise checks and on Craft checks that are related to stone or metal.
  • Automatic languages: Common and dwarven. Bonus languages: elf, gnome, abyssal.
  • Favored multiclass: Fighter.

Deep Elf Racial Traits

  • +2 Dexterity, -2 Constitution.
  • Immunity to sleep spells and effects, +2 to saving throws vs. Enchantment spells or effects.
  • Darkvision to 90'.
  • +2 on Search, Spot, and Listen checks.
  • Dancing lights, faerie fire, and darkness once per day as a sorcerer of the same character level.
  • Abrupt exposure to sunlight or daylight blinds for one round. –1 penalty to all rolls in bright light.
  • Automatic languages: Common and elven. Bonus languages: dwarf, gnome, abyssal.
  • Favored multiclass: Wizard.

Rock Gnome Racial Traits

  • +2 Constitution, -2 Strength.
  • Small: +1 attacks, +1 AC, +4 Hide, base speed 20'.
  • Darkvision to 60'.
  • +2 on checks to notice unusual stonework.
  • +2 to saving throws vs. illusions.
  • +2 on Alchemy, Listen, and Hide checks. (As Small creatures, gnomes gain an additional +4 to Hide checks for a total of +6.)
  • +1 attack bonus with darts.
  • Automatic languages: Common and gnomish. Bonus languages: dwarf, elf, abyssal.
  • Dancing lights, ghost sound, and prestidigitation once/day as 1st level caster (if Intelligence is 10+).
  • Favored multiclass: Illusionist.

Tallfellow Halfling Racial Traits

  • +2 Dexterity, -2 Strength
  • Small: +1 attacks, +1 AC, +4 Hide, base speed 20'.
  • +2 to Climb, Jump, Listen, and Move Silently checks.
  • +1 to all saving throws.
  • +2 to saving throws vs. fear.
  • +1 attack bonus with thrown weapons.
  • Low-light vision.
  • Automatic languages: Common. Bonus languages: dwarf, elf, gnome, abyssal.
  • Favored multiclass: Rogue.

Human Racial Traits

  • 1 extra feat at 1st level.
  • 4 extra skill point at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Common. Bonus Languages: Any.
  • Favored Multiclass: Any.

Tiefling Racial Traits

  • +2 Intelligence and Charisma, -2 Wisdom and Strength.
  • Darkvision to 60'.
  • +2 to saving throws vs. fire, electricity, or poison.
  • +2 to Bluff, Disguise, and Innuendo checks.
  • Half damage from cold-based attacks.
  • Automatic languages: Common and abyssal. Bonus languages: dwarf, elf, gnome.
  • Favored multiclass: Sorcerer.

Second Edition Information (Skills & Powers)

Deep Dwarf standard abilities

  • meld into stone (10)
  • stone tell (10)
  • infravision 90’ (10)
  • saving throw bonuses (10)
  • hit point bonus (10)
  • limitation: -1 penalty to all rolls in bright light (+5)

Deep Elf standard abilities

  • infravision 90’ (10)
  • spell abilities (15)
  • stealth (10)
  • resistance (10)
  • less sleep (5)
  • limitation: -1 penalty to all rolls in bright light (+5)

Rock Gnome standard abilities

  • infravision 60’ (10)
  • mining detection abilities (10)
  • saving throw bonus (5)
  • freeze (10)
  • dart bonus (5)
  • 5 points discretionary

Tallfellow Halfling standard abilities

  • attack bonus (5)
  • hide (10)
  • saving throw bonuses (10)
  • stealth (10)

Human standard abilities

  • 10 points discretionary

Tiefling standard abilities

  • infravision 60’ (10)
  • darkness (10)
  • cold resistance (10)
  • saving throw bonus (10)
  • 5 points discretionary
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