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Abyssal Vampire

Medium-Size Outsider (Chaotic, Evil)
Hit Dice: 9d8+36 (76 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative) in vampire form, +5 (+1 Dex, +4 Improved Initiative) in beast form
Speed: 30 ft. in vampire form, 40 ft. in beast form
AC: 19 (+3 Dex, +6 natural) in vampire form, 17 (+1 Dex, +6 natural) in beast form
Attacks: Slam +13 melee in vampire form; 2 claws +15 melee, bite +10 melee in beast form
Damage: Slam 1d6+4 plus 1d4 temporary Wisdom in vampire form; Claws 1d8+6, bite 1d10+6 in beast form
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Wisdom damage in vampire form, rend 2d8+9 in beast form
Special Qualities: Damage reduction 15/+2, SR 13; scent in beast form
Saves: Fort +10, Ref +9 (+7 in beast form), Will +9
Abilities: Str 18 (22 in beast form), Dex 16 (14 in beast form), Con 18, Int 15, Wis 17, Cha 15
Skills: Bluff +11, Climb +13 (+15 in beast form), Hide +12 (+10 in beast form), Intimidate +11, Jump +13 (+15 in beast form), Listen +12, Move Silently +12 (+10 in beast form), Search +11, Sense Motive +12, Spot +12
Feats: Cleave, Improved Initiative, Power Attack

Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Level: 6
Treasure: Standard
Alignment: Always chaotic evil
Advancement Range: 10–14 HD (Medium-size); 15–27 HD (Medium-size in vampire form, Large in beast form)

The Abyssal vampire is an unnatural creature with characteristics of both the undead and lycanthropes. Though native to the Material Plane world of Night, they have a mysterious connection to the Abyss which grants them their power, just as a normal vampire's connection to the plane of negative energy grants it power. Their origin is unknown, but it is possible that the first Abyssal vampire came into being as a result of being drained of life energy by the kiss of a succubus under unusual circumstances.

During the day, an Abyssal vampire appears as a normal human, or perhaps a tiefling—some hint of its lower-planar nature is noticeable by a keen observer. At night, however, the Abyssal vampire transforms into a beast-like humanoid, with giant fangs, sharply pointed ears, long claws, and a cadaverous, hairless hide with the texture of leather. In their two forms they are very nearly two separate creatures.

Abyssal vampires cannot control their change in shape, but always know to the precise minute when the change will occur.


They daylight form of an Abyssal vampire is the most like undead vampires. They can move about freely in human society, unharmed by daylight and unsuspected by their intended victims. In its bestial form, the vampire attacks with fangs and claws, leaping at its victims like a wolf or tiger.

Wisdom Damage (Su): The touch of an abyssal vampire in vampire form deals 1d4 points of temporary Wisdom damage to a living foe. A creature reduced to Wisdom 0 by an Abyssal vampire dies.

Rend (Ex): An Abyssal vampire in beast form that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 2d8+9 points of damage.