Egyptian god of vengeance, "The Avenger"

Horus is the third player in the drama of Osiris' death and resurrection. The son of Osiris, he is the one who avenged the murder of his father by punishing Set. With this as his primary background, he is worshipped as a god of justice and vengeance, and has been known to give his special patronage to humans seeking to avenge a wrong. He is worshipped in Ægyptus by Greeks and Egyptians alike, although the Greeks know him as Harpocrates.

Because of the close association of Osiris, Isis, and Horus in this myth, the three of them are worshipped in one temple in most parts of Ægyptus. Although the three deities have separate priestly orders, the orders work in cooperation to maintain a single temple (albeit a temple with three inner sanctuaries).

Alignment: Lawful Neutral

Symbol: Hawk

Animal: Falcon

Place of Worship: Temple. Major temples in cities specifically under the protection of the Osirian triad (Osiris, Isis, and Horus) are built on the following design: They are shaped in a large rectangle, and enclosed with high walls. The entrance is supported by two large pylons that are marked with the symbol of the god. There is a large public hall whose walls are covered with hieroglyphics depicting the story of Osiris' death and resurrection, but no image of the gods is permitted in this hall. There is an inner sanctuary where the god's image is presented in the best available materials. As mentioned above, Horus often shares a temple with Osiris and Isis, but each god will have a separate inner court. Near the temple is a cultivated garden.

Holy Days: Solstice (Feast, Mysteries, Sacrifice)

Goal and Purpose of the Faith: Although, like Osiris and Isis, Horus is identified as a savior-figure and his cult does have the similar goals of salvation, Horus' cult is also oriented toward the achieving of justice. In this respect, Horus' cult is among the most socially-oriented of all cults in the Roman world (most of which are individual-oriented and inward-looking). His priests, in addition to assisting individuals in their quests for vengeance, are often active in politics and the social life of Ægyptus in an attempt to win greater justice for all people. In particular, many are active Egyptian nationalists, working to oust the Roman occupiers and give freedom to the Egyptian people.

Requirements of the Priesthood

Alignment: Priests may be Lawful Neutral, Neutral Good, or Neutral.

Minimum Ability Scores: Wisdom 12, Strength 12. Either 16+ => +5% experience; both 16+ => +10%.

Races Allowed: Only humans may be priests of Horus. Priests may be of any gender.

Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Tracking, Ancient Languages (ancient Egyptian reading). Nonweapon Proficiencies Suggested: Reading/Writing, Religion. Weapon Proficiencies Required: None. Nonweapon Proficiency Group Crossovers: Priest, General, Warrior.

Duties and Rights of the Priest: Guidance, Marriage. Missions to achieve justice when justice has been thwarted. Vigilance against the forces of Set. No extraordinary rights.

Restrictions and Limitations: Weapons Permitted: Dagger, knife, lasso, scythe, sickle, spear, sword/bastard, sword/khopesh, sword/long, sword/short. Armor permitted: All armor and shields. Other Limitations: Priests of Horus may not refuse to investigate when the story of an injustice is brought to them. Celibacy required, chastity also, outside of sacred ceremonies. Must wear some white in clothing. Males must keep head shaven after reaching fourth level; females must keep hair long. Must ceremonially bathe every day.

Spheres of Influence: Major Access to All, Divination, Necromantic, War. Minor Access to Elemental, Guardian. 

Powers: Can cast detect lie spell three times per day in addition to all other spells. At 3rd level, Inspire Fear.

Followers and Strongholds: The followers are received at ninth level, and consist of three 3rd-level priests and six 1st-level priests (all of Horus), plus one 3rd-level fighter, one 3rd-level mage, one 3rd-level illusionist, one 3rd-level thief, and one 3rd-level bard who act as consultants. The order will finance half the cost of stronghold construction at 9th level.

Relations: Other Faiths: Pantheistic, no chief faith. Aristocracy: Reasonable relations with old Greek gentry, bad terms with Roman rulers. The faith often serves as a focus for Egyptian nationalism against both Greeks and Romans. People: Priestly caste. Extremely popular among Egyptians, less so (but still vital) among Greeks and Romans both. Foreign Faiths: Very tolerant (by necessity) of foreign faiths.

Requirements of the Followers

Alignment: Any

Races Allowed: Any

Restrictions: None