Hermes Trismegistos

Greco-Egyptian god of knowledge and magic

Hermes Trismegistos (a Greek representation of the Egyptian god Thoth) is the central figure in a broadly diverse group of religious traditions collected in the second Christian century into the Corpus Hermeticum. Hermetic traditions were present long before their codification in writing, however, and Hermetic groups do exist and prosper in the period of the Ægyptus campaign. 

Hermeticism is probably the most magically-oriented of the basically gnostic faiths of the Roman period. As such, in the Ægyptus campaign, it is closely connected with Wizard magic. Some specialist mages are affiliated with the Hermetic mysteries, in particular Transmuters and Invokers.

Alignment: Neutral

Symbol: Caduceus (winged rod and serpents) or ibis; others

Animal: Ibis

Place of Worship: Anywhere hidden

Holy Days: Equinox (Mysteries, Sacrifice)

Goal and Purpose of the Faith: As in so much of Greco-Roman religion, the goal of the Hermetic teachings is liberation from Fate, achieved through gnosis. This gnostic unity with the Divine includes redemption from material existence. Hermes is thought to be the bestower of this gnosis, but magical as well as meditative practices are used to win it from the god.

Requirements of the Priesthood

Alignment: Priests may be Neutral Evil, Neutral, or Neutral Good.

Minimum Ability Scores: Wisdom 12, Intelligence 13. 

Either 16+ => +5% experience; both 16+ => +10%.

Races Allowed: Priests may be elves, halfelves, or humans, and of any gender.

Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Spellcraft. Nonweapon Proficiencies Suggested: Reading/Writing, Religion. Weapon Proficiencies Required: None. Nonweapon Proficiency Group Crossovers: Priest, General, Wizard.

Duties and Rights of the Priest: Guidance. Education and Initiation of aspirants. Devotion (personal study and meditation). Secrecy regarding the tenets of the faith. No extraordinary rights.

Restrictions and Limitations: Weapons Permitted: Dagger, dart, knife, quarterstaff, sling. Armor permitted: None, no shields. Other Limitations: Priests of the Hermetic brotherhoods use d4 for hit points instead of d8.

Spheres of Influence: Major Access to All, Astral, Combat, Creation, Elemental, Guardian, Protection, Sun. Minor Access to Animal, Divination, Healing, Plant, Summoning, Weather.

Powers: Immunity to all Evocation spells (automatic saving throw; spells which do not allow a saving throw are not hindered).

Followers and Strongholds: At ninth level, priests attract a cabal of lesser priests, all of the same school: two 5th-level, three 3rd-level, four 2nd-level, and six 1st-level. The order will not finance stronghold construction.

Relations: Other Faiths: All-encompassing pantheism. Not extremely popular or well-known among either the aristocracy (though it is in essence a Greek religion) or the people at large. Somewhat distrusted.

Requirements of the Followers

Alignment: Any

Races Allowed: Elf, halfelf, human

Restrictions: None