Religion

theology

cosmology

anthropology

public religion

private religion

-- Fate/Fortune, astrology

One more suggestion from the former religion major: a major motivation or at least characteristic of adventurers could be the desire/need to assert control in one's life over against the sovereignty of Fate (probably the single most powerful factor in the religious consciousness of the Roman Empire) and the authority of Rome.

-- dæmonia

-- gnosis




Osiris

Osiris is the central figure in a mythological drama which has been retold in the land of Egypt for millennia.  This tale centers on the murder of Osiris by his brother Set, his subsequent resurrection by his wife Isis, and the vengeance of his son Horus.  While the myth varies in detail from century to century and place to place, that basic outline remains the same.  The Greeks of Ægyptus worship Osiris by the name of Serapis (or Sarapis), and in the Greek cities there is actually a separate priesthood of Serapis (the characteristics of the cult are the same as the Osiris cult, however).

Because of the close association of Osiris, Isis, and Horus in this myth, the three of them are worshipped in one temple in most parts of Ægyptus.  Although the three deities have separate priestly orders, the orders work in cooperation to maintain a single temple (albeit a temple with three inner sanctuaries).

Alignment:  Lawful Good

Symbol:  White crown

Animal:  Dog

Place of Worship:  Temple.  Major temples in cities specifically under Osiris' protection are built on the following design:  They are shaped in a large rectangle, and enclosed with high walls.  The entrance is supported by two large pylons that are marked with the symbol of the god.  There is a large public hall whose walls are covered with hieroglyphics depicting the story of Osiris' death and resurrection, but no image of Osiris is permitted in this hall.  There is an inner sanctuary where the god's image is presented in the best available materials.  As mentioned above, Osiris often shares a temple with Isis and Horus, but each god has a separate inner court.  Near the temple is a cultivated garden.

Holy Days:  Equinoxes (Feast, Mysteries, Sacrifice)

Goal and Purpose of the Faith:  As he is worshipped in Roman Ægyptus, Osiris is primarily a savior-figure, although his agricultural and necromantic aspects have obviously not disappeared.  Such a figure as Plutarch could interpret the mysteries of Osiris as explications of the most fundamental truths of the universe and human existence, but most (Egyptians and Greeks alike) who worship in Osiris' temple are there for something a little more concrete.  Thus, the goal and purpose of the faith could be expressed as the universal salvation of mankind, with "salvation" understood as redemption from Fate or Fortune, and the achievement of gnostic union with the deity.

Requirements of the Priesthood:

Alignment:  Lawful Good, Lawful Neutral, Neutral Good, or Neutral

Minimum Ability Scores:  Wisdom 11, Constitution 12.  One 16+ => +5% experience; both 16+ => +10%.

Races Allowed:  Only humans may be priests of Osiris.  Priests may be of either gender.

Nonweapon and Weapon Proficiencies:  NWPs Required:  Agriculture, Religion, Ancient Languages (Ancient Egyptian reading).  NWPs Suggested:  Reading/Writing.  Weapon Proficiencies Required:  None.  NWP Group Crossovers:  Priest, General.

Duties and Rights of the Priest:  Guidance, Marriage.  Vigilance vs. the forces of Set.  No extraordinary rights.

Restrictions and Limitations:  Weapons Permitted:  Hand axe, club, dagger, knife, quarterstaff, scythe, sickle, sword/khopesh.  Armor permitted:  Non-metal armor and shield, no helmets.  Other Limitations:  Celibacy and chastity required outside of sacred ceremonies.  Must wear some white in clothing, but green tunic as well.  Males must keep head shaven after reaching fourth level; females must keep hair long.  Both sexes must wear head bare at all times, regardless of level.  Must ceremonially bathe every day.

Spheres of Influence:  Major Access to All, Creation, Divination, Necromantic, Plant.  Minor Access to Healing, Protection, Sun, Weather.

Powers:  Analysis and Identification of all sorts of plant life.  Turn undead.  At third level:  pass through undergrowth as a druid.

Requirements of the Followers:

Alignment:  Any non-evil.

Races Allowed:  Any.

Restrictions:  None.


Isis

Egyptian goddess of fertility and magic

Isis, the sister and wife of Osiris, plays an important role in the mythological drama of Osiris' death and rebirth:  she is responsible for his resurrection, and thus represents the magic which brings life and conquers evil.  In Ægyptus, she is worshipped alongside Osiris and her son Horus, but she also has an immensely popular cult in the rest of the Roman Empire, independent of the other gods.  (Outside of Ægyptus, Isis is worshipped as the supreme deity who incorporates all other gods; hence, her priesthood follows the guidelines for a god of Everything as presented in The Complete Priest's Handbook.)

Holy Days:  Full moon (Feast, Mysteries, Sacrifice)

Goal and Purpose of the Faith:  In Roman Ægyptus, the cult of the Osirian triad (Osiris, Isis, and Horus) focuses on the salvation of the individual believer by identification with the deities.  As for the cult of Osiris, then, the goal and purpose of the faith is fundamentally the salvation of mankind, meaning redemption from Fate or Fortune, and the achievement of union with the Divine through knowledge (gnosis).

Requirements of the Priesthood:

Alignment:  Priests may be of any non-evil alignment.

Minimum Ability Scores:  Wisdom 12, Intelligence 13.  Either 16+ => +5% experience; both 16+ => +10%.

Races Allowed:  Only humans may be priests of Isis.  Priests may be of either gender.

Nonweapon and Weapon Proficiencies:  Nonweapon Proficiencies Required:  Herbalism, Spellcraft, Ancient Languages (ancient Egyptian reading).  Nonweapon Proficiencies Suggested:  Reading/Writing, Religion.  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General, Wizard.

Duties and Rights of the Priest:  Guidance, Marriage.  Vigilance against the forces of Set.  No extraordinary rights.

Restrictions and Limitations:  Weapons Permitted:  Dagger, dart, knife, quarterstaff, sling.  Armor permitted:  None; no shields; no helmets.

Other Limitations:  Priests of Isis use six-sided dice for hit points instead of eight-sided.  Celibacy required, chastity also, outside of sacred ceremonies.  Must wear some white in clothing, but scarlet kilt as well.  Males must keep head shaven after reaching fourth level; females must keep hair long.  Both sexes must wear head bare at all times, regardless of level.  Must ceremonially bathe every day.

Spheres of Influence:  Major Access to All, Astral, Divination, Healing, Necromantic, Protection, Plant, Summoning.  Minor Access to Animal, Charm, Creation, Elemental, Guardian, Sun, Weather. 

Powers:  Charm/Fascination (once per day, not in combat), Turn Undead.  At 8th level:  Shapechanging as a druid.

Followers and Strongholds:  The followers are received at ninth level, and consist of three 3rd-level priests and six 1st-level priests (all of Isis), plus one 5th-level mage consultant, and one 3rd-level fighter and seven 1st-level fighter bodyguards.  The order will finance half the cost of stronghold construction at 9th level.

Relations:  Other Faiths:  Pantheistic, no chief faith.  Aristocracy:  Reasonable relations with old Greek gentry, bad terms with Roman rulers.  The faith often serves as a focus for Egyptian nationalism against both Greeks and Romans.  People:  Priestly caste.  Extremely popular among Egyptians, less so (but still vital) among Greeks and Romans both.  Foreign Faiths:  Very tolerant (by necessity) of foreign faiths.  

Requirements of the Followers:

Alignment:  Any non-evil

Races Allowed:  Any

Horus

Because of the close association of Osiris, Isis, and Horus in this myth, the three of them are worshipped in one temple in most parts of Ægyptus.  Although the three deities have separate priestly orders, the orders work in cooperation to maintain a single temple (albeit a temple with three inner sanctuaries).

Alignment:  Lawful Neutral

Symbol:  Hawk

Animal:  Falcon

Place of Worship:  Temple.  Major temples in cities specifically under the protection of the Osirian triad (Osiris, Isis, and Horus) are built on the following design:  They are shaped in a large rectangle, and enclosed with high walls.  The entrance is supported by two large pylons that are marked with the symbol of the god.  There is a large public hall whose walls are covered with hieroglyphics depicting the story of Osiris' death and resurrection, but no image of the gods is permitted in this hall.  There is an inner sanctuary where the god's image is presented in the best available materials.  As mentioned above, Horus often shares a temple with Osiris and Isis, but each god will have a separate inner court.  Near the temple is a cultivated garden.

Holy Days:  Solstice (Feast, Mysteries, Sacrifice)

Goal and Purpose of the Faith:  Although, like Osiris and Isis, Horus is identified as a savior-figure and his cult does have the similar goals of salvation, Horus' cult is also oriented toward the achieving of justice.  In this respect, Horus' cult is among the most socially-oriented of all cults in the Roman world (most of which are individual-oriented and inward-looking).  His priests, in addition to assisting individuals in their quests for vengeance, are often active in politics and the social life of Ægyptus in an attempt to win greater justice for all people.  In particular, many are active Egyptian nationalists, working to oust the Roman occupiers and give freedom to the Egyptian people.

Requirements of the Priesthood:

Alignment:  Priests may be Lawful Neutral,  Neutral Good, or Neutral.

Minimum Ability Scores:  Wisdom 12, Strength 12. Either 16+ => +5% experience; both 16+ => +10%.

Races Allowed:  Only humans may be priests of Horus.  Priests may be of either gender.

Nonweapon and Weapon Proficiencies:  Nonweapon Proficiencies Required:  Tracking, Ancient Languages (ancient Egyptian reading).  Nonweapon Proficiencies Suggested:  Reading/Writing, Religion.  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General, Warrior.

Duties and Rights of the Priest:  Guidance, Marriage.  Missions to achieve justice when justice has been thwarted.  Vigilance against the forces of Set.  No extraordinary rights.

Restrictions and Limitations:  Weapons Permitted:  Dagger, knife, lasso, scythe, sickle, spear, sword/bastard, sword/khopesh, sword/long, sword/short.  Armor permitted:  All armor and shields.

Other Limitations:  Priests of Horus may not refuse to investigate when the story of an injustice is brought to them.  Celibacy required, chastity also, outside of sacred ceremonies.  Must wear some white in clothing.  Males must keep head shaven after reaching fourth level; females must keep hair long.  Must ceremonially bathe every day.

Spheres of Influence:  Major Access to All, Divination, Necromantic, War.  Minor Access to Elemental, Guardian.  

Powers:  Can cast detect lie spell three times per day in addition to all other spells.  At 3rd level, Inspire Fear.

Followers and Strongholds:  The followers are received at ninth level, and consist of three 3rd-level priests and six 1st-level priests (all of Horus), plus one 3rd-level fighter, one 3rd-level mage, one 3rd-level illusionist, one 3rd-level thief, and one 3rd-level bard who act as consultants.  The order will finance half the cost of stronghold construction at 9th level.

Relations:  Other Faiths:  Pantheistic, no chief faith.  Aristocracy:  Reasonable relations with old Greek gentry, bad terms with Roman rulers.  The faith often serves as a focus for Egyptian nationalism against both Greeks and Romans.  People:  Priestly caste.  Extremely popular among Egyptians, less so (but still vital) among Greeks and Romans both.  Foreign Faiths:  Very tolerant (by necessity) of foreign faiths.

Requirements of the Followers:

Alignment:  Any

Races Allowed:  Any

Restrictions:  None


ˇ....˜BES________________

ˇ.

..˜Egyptian god of luckˇ.

Bes, in contrast with the great Osirian triad, is a much more "popular" deity (in the sense of being a favorite of the uneducated, a god the people feel they can talk to rather than simply worship).  He is a god of luck, but in contrast to the pervasive concept of a dispassionate Fortune who dispenses good and evil to everyone with no regard of person, Bes is thought to bestow only good fortune, and he definitely plays favorites.  This, at least, is the hope of those who daily throng his temple with offerings of flowers and incense, hoping for luck in affairs ranging from business and romance to major military campaigns.

.W–°.Æ$.ˇ.

..˜Alignmentˇ.

.˜:  Neutral

ˇ.

..˜Symbolˇ.

.˜:  Dwarf wearing a panther's skin and tail

ˇ.

..˜Animalˇ.

.˜:  Fox

ˇ.

..˜Place of Worshipˇ.

.˜:  Temple.  Bes, being a minor god, does not usually have a temple on the same scale as the Osirian triad, for example.  Even though it is smaller, however, it follows the same basic pattern:  rectangular outer walls with a large public hall, an inner court, and even a nearby garden.

ˇ.

..˜Holy Daysˇ.

.˜:  New moon (Feast, Sacrifice)

.b“¯.ÆW.ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  Even this seemingly practical faith fits into the general world-view of the Roman world, however:  under the bondage of fickle Fortune, followers of Bes believe that their god can grant liberty from Fate, consistently influencing their luck for the better.  Thus, Bes' priesthood acts as the agent of the god's pleasure, taking action to change the luck of those who ask for aid.  

ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests may be Neutral or Neutral Good.

.H’Z.ÆÄ.ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wisdom 12, Charisma 12.

Either 16+ => +5% experience; both 16+ => +10%.

ˇ.

..˜Races Allowedˇ.

.˜:  Priests of Bes may be of any race and either gender.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  Astrology.  Nonweapon Proficiencies Suggested:  Gaming, Reading/Writing, Religion, Ancient Languages (ancient Egyptian reading).  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General, Rogue.

.ç◊¢.Æ©.ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Guidance, Marriage.  Missions to bring luck to the unlucky.  Omen-reading (through ritual interpretation with a dash of divine inspiration).  No extraordinary rights.

ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted:  Club, lasso, net, quarterstaff, sling, staff sling.  Armor permitted:  Leather armor only, no shields.

Other Limitations:  Must wear some white in clothing, with a silvered helm and a leather vest.  Males must keep head shaven after reaching fourth level; females must keep hair long.  Must ceremonially bathe every day.

.⁄/.#æ.ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major Access to All, Charm, Divination, Elemental, Healing, Protection, Summoning.  Minor Access to Animal, Creation, Guardian, Plant, Sun, Weather.

ˇ.

..˜Powersˇ.

.˜:  Charm/Fascination.  May cast augury spell twice per day in addition to normal spell use.

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  The followers are received at seventh level, and consist of one 5th-level priest, three 3rd-level priests and sixteen 1st-level priests (all of Bes).  The order will finance half the cost of stronghold construction at 7th level.

.%fl..#¸.ˇ.

..˜Greco-Roman philosophyˇ.

Platonism in Egypt during the period of the Ægyptus campaign (known as Middle Platonism) represents the heritage of the great Greek philosopher Plato, as his teaching was interpreted in this age hungry for religious experience and liberation.  In this period, Platonism is less of an academic philosophy, and more like a mystery religion.  In this sense it anticipates the developments of the Alexandrian Plotinus, who founded the Neoplatonic school in the early third century.

..·5.$..The tenets of Platonism represent, to some extent, the least common denominator of Greco-Roman religious thought.  Platonic philosophers worked within as well as without many religious traditions, with Plutarch's treatise On Isis and Osiris and Philo's speculation upon the Jewish tradition being two examples of Middle Platonic interpretation of other distinct religious traditions.  Still, the Platonic Academy in Athens continued functioning well past this period, and Alexandria in Egypt was a rival to the grandeur of Athens' philosophical heights.  Under the aegis of these schools, Platonic teachers tought much as Plato himself had, and Socrates before him — holding discussions in public squares and initiating disciples into higher mysteries.

.÷‰6.$^.ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Symbolˇ.

.˜:  

ˇ.

..˜Animalˇ.

.˜:  

ˇ.

..˜Place of Worshipˇ.

.˜:  

ˇ.

..˜Holy Daysˇ.

.˜:  

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  The goal of the philosophical life, as it was expressed in Platonism, is "to become like God, as far as this is possible" (Plato, Theaet. 176B).  In Middle Platonism, as in much of the rest of the contemporary religious world, this goal was expressed, not as an ethicized, de-spiritualized ideal but rather as a belief in the ultimate mystical experience of union with the Divine, achieved through knowledge (gnosis).  

.ñÁ..A¬.ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests may be of any good alignment.

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wisdom 12, Intelligence 13. 

Either 16+ => +5% experience; both 16+ => +10%.

ˇ.

..˜Races Allowedˇ.

.˜:  Priests may be of any race and either gender.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  Reading/Writing, Religion.  Nonweapon Proficiencies Suggested:  None.  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General.

.ïÈ¢.A¡.ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Devotions (personal meditation), Guidance.  Education:  The principal task of philosophical schools in general is teaching.  Platonism, naturally, preserves the heritage of Plato's philosophy, so education includes (but is not limited to) Plato's writings.  Vigilance:  Platonic philosophers consider it their responsibility to defend against "superstition", which means (to them) any overly-anthropomorphic characterization of a deity, or other attributions to the Divine which do not do justice to its nature.  While they have little influence over what goes on outside their schools, vigilance is important within the schools to prevent superstition from creeping into the ranks.  Further, teachers like Plutarch considered it important to allegorize foreign myths to make them conform to "true religion".  No extraordinary rights.

.~Ì7.¨/.ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted:  Bludgeoning weapons only.  Armor permitted:  None, any shield.

Other Limitations:  Celibacy, chastity.  A degree of asceticism is expected in other areas as well — eating, clothing, sleeping, etc.  Moderation is demanded in all things.

ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major Access to All, Astral, Charm, Divination, Elemental, Thought.  Minor Access to Creation, Guardian, Protection, Summoning.

ˇ.

..˜Powersˇ.

.˜:  Charm/Fascination (in combat, three times per day).  At third level, Prophecy.

..Ôµ.∏k.ˇ.

..˜Followers and Strongholdsˇ.

.˜:  At ninth level, the priest attracts these assistant priests, all of the same order:  one 5th-level, three 3rd-level, and 16 first-level.  This represents a school on a greater scale than any circle the priest/philosopher may have acquired to date.  The order will finance half the cost of stronghold construction at or after ninth level.

ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  Monotheistic by dogma, in that "the Good", the Absolute Deity, is considered to be the only god, while other gods are symbols or conceptions of that Deity.  Aristocracy:  All the fashion among the educated upper classes.  Even followers of other religions, if they are educated, tend to be strongly influenced by Platonism.  People:  No priestly caste.  Not extremely popular — too esoteric.  No control over the people at large.  Non-indigenous.  Foreign Faiths:  "Absorbs" foreign faiths easily, by allegorization (viz. the Roman Platonist Plutarch with Isis and Osiris).

.r˙ó.∏¸.ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests may be of any non-evil alignment.

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wisdom 14, Intelligence 10.  Wisdom 16+ gives +10% to all earned experience.

ˇ.

..˜Races Allowedˇ.

.˜:  Priests may be of any race and either gender.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  Religion.  Nonweapon Proficiencies Suggested:  Reading/Writing.  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General, Wizard.

ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Devotions (personal meditation).  Education and Initiation of aspirants.  Secrecy as regards the principles of the faith.  No extraordinary rights.

.R˛ .π_.ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted:  Dagger, knife, lasso, quarterstaff, staff sling.  Armor permitted:  None, no shields.

Other Limitations:  Vegetarian diet only.  Celibacy, chastity.  No more than six hours of sleep nightly (and no naps!).  Must wear white in clothing.  Some orders may have more restrictions.

ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major Access to All, Astral, Charm, Creation, Divination, Necromantic, Numbers, Protection.  Minor Access to Combat, Elemental, Guardian, Healing, Summoning, Sun.

.´.[.«◊.ˇ.

..˜Powersˇ.

.˜:  Charm/Fascination (not in combat).  At third level:  Languages / Communication (as a Medium power).  At eighth level:  Shapechanging as a druid.

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  At ninth level, the priest attracts a school of priests of the same order:  two 5th-level, three 3rd-level, four 2nd-level, and six 1st-level.  The order will finance half the cost of stronghold construction at or after ninth level.

ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  Monotheistic by dogma, in that the Absolute Deity is considered to be the only god, while other gods are symbols or conceptions of that Deity.  Aristocracy:  Accepted, not especially popular.  People:  No priestly caste.  Not extremely popular — too esoteric.  No control over the people at large.  Non-indigenous.  Foreign Faiths:  "Absorbs" foreign faiths easily, by allegorization.

.t....»&.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any non-evil

ˇ.

..˜Races Allowedˇ.

.˜:  Any

ˇ.

..˜Restrictionsˇ.

.˜:  Vegetarian diet only.  Moderation is expected, some occasional fasting and the like.


ˇ....˜DENNARI___________ˇ.

.ƒ..z.¿œ.ˇ.

..˜Dwarven goddess of the earthˇ.

Dennari is an earth-mother goddess of dwarven origin, yet (despite her race) she has found a surprising popularity among the native people of Ægyptus, as well as other peoples subjugated by the Romans across the Mediterranean area.  Like other earth goddesses (Cybele, Astarte, Demeter), Dennari represents agriculture and fertility, but these aspects are not as important as her association with the ground and rock, the earth proper as well as its fruits.  For this reason, her faith is not connected with the agricultural cycle, but rather has become a symbol for the strength of oppressed peoples.  Dennari's cult myths represent her as an eternally suffering and giving mother, tortured at the hands of her many children, but also all-powerful and ultimately a victor over their torments.  She is thus seen both as a support for people in need and as a potent force for liberation.

.â. >.·Í.ˇ.

..˜Alignmentˇ.

.˜:  Neutral

ˇ.

..˜Symbolˇ.

.˜:  Warhammer with leaves sprouting from handle

ˇ.

..˜Animalˇ.

.˜:  Badger

ˇ.

..˜Place of Worshipˇ.

.˜:  Cave, home

ˇ.

..˜Holy Daysˇ.

.˜:  Winter Solstice (Feast, Mysteries, Sacrifice)

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  The faith of Dennari is concerned greatly with the sufferings of oppressed people — which in Ægyptus includes the native Egyptians as well as dwarves, gnomes, and Arabians.  Priests believe that their faith can give meaning to the trials of these peoples (and all who groan under heavy burdens), and also act to try to ease their burdens.

ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests must be Neutral or Neutral Good.

.®..«..à.ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wisdom 12.  Wisdom of 16 or above gives the priest +10% to all earned experience.

ˇ.

..˜Races Allowedˇ.

.˜:  Priests may be of the dwarf, gnome, halfling, or human races, and of either gender.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  One of the following — Agriculture, Brewing, Mining, Stonemasonry.  The dwarven language is required for all non-dwarves.  Nonweapon Proficiencies Suggested:  Reading/Writing, Religion.  Weapon Proficiencies Required:  Warhammer.  Nonweapon Proficiency Group Crossovers:  Priest, General.

.t..o..á.ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Guidance, Marriage.  Special concern for oppressed peoples.  No extraordinary rights.

ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted:  Club, dagger, knife, mace, maul, picks, quarterstaff, scythe, sickle, sling, staff sling, stiletto, warhammer.  Armor permitted:  Non-magic, non-metal armor and shields.

Other Limitations:  None.

ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major Access to All, Creation, Elemental (Earth), Plant, Summoning.  Minor Access to Animal, Divination, Healing, Protection.

.õ..„..∏.ˇ.

..˜Powersˇ.

.˜:  Priests gain the following abilities as a dwarf (dwarf and gnome priests of Dennari gain a 100% chance of success with these abilities):  detect grade or slope, determine approximate depth underground.  Immunity to all snake venoms (automatically successful saving throw).

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  At eighth level, the priest attracts these followers:  one 5th-level priest, three 3rd-level priests, and six 1st-level priests, plus one 3rd-level fighter and seven 1st-level fighters.  The order will finance half the cost of stronghold construction at or after eighth level.

.î.$≤..S. Mithra is a sun-god, often identified but at other times carefully distinguished from Sol.  He is a mediator between humanity and the supreme good god, Ahura-Mazda, and the staunch enemy of the evil god Ahriman, the ruler of this world.  Mithra is a clear case of the mediator supplanting the message, however — Ahura-Mazda remains in the background in the Mysteries.  Mithra was born from a rock; his great act in life was the slaughter of a wild bull, Ahura-Mazda's first creation, from whose blood sprang corn and other life in the world.  In the hunt of the bull, Mithra was led by a raven sent from the sun, and brought a hound with him.

.Ô.'F.{/. The mystery-cult of Mithra is open only to men.  Children of age seven or older can be initiated into the lower ranks of the hierarchy, the attendants or servitors.  These three grades are corax (raven), nymphus (bridegroom), and miles (soldier).  The four upper ranks of "participants" make up the priesthood:  leo (lion), perses (Persian), heliodromus (courier of the sun), and pater (father).  In game terms, priests may be initiated into the rank of perses at third level, heliodromus at sixth level, and pater at ninth level.  The patres are the true priests, who preside over initiations and ritual meals; priests of lower levels are quite free from ritual duties since the "hierarchy" of the mysteries is actually quite loose.

.∏.*5.{N. Members of the mysteries gather periodically to share a ritual meal commemorating Mithra's slaughter of a primordial bull and the subsequent banquet he shared with the sun-god Sol.  Small groups of no more than 100 meet in spelaea ("grottoes"), sharing a meal very much like a secular private organization in the Roman world.  There is no supra-local authority beyond these small groups — certainly not at this early date.

ê.[….˜Œ.."Ñ.HH..@ˇÏˇÓ...Rd..(.¸..h.h.∞.@.d...'..ˇúˇ¶...ö..t.\Y......$4.Õq.t.Geneva.∑/êy.Palatino.ø·Õ%.New York..aùc.x...˘^.Ä.@~Óê@‹$¿¿¿¿¿¿.≈.d.

q∞.ˇ.

..˜Egyptian Gods Otherˇ.

Osiris Dennari

Isis Hermes Trismegistos

Horus Éleanna

Bes The Emperor Cult

Cybele

ˇ.

..˜Persian Gods ˇ.

.˜YHWHˇ.

Ahura Mazda

Mithra


ˇ.

..˜Philosophiesˇ.

Platonism

Neopythagoreanism


ˇ.

ˇ....˜OSIRIS______________ˇ....˜

ˇ.

..˜Egyptian god of nature and the deadˇ.

.è.e‘

...ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  Pantheistic with no chief faith.  Aristocracy:  Scorned by the Greek and Roman aristocracy.  People:  Reasonably popular among the Egyptian people, as well as other underclasses.  No priestly caste.

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any non-evil.

ˇ.

..˜Races Allowedˇ.

.˜:  Dwarf, gnome, halfling, human.

ˇ.

..˜Restrictionsˇ.

.˜:  None.


ˇ....˜HERMES TRISMEGISTOS_ˇ.

ˇ.

..˜Greco-Egyptian god of knowledge and magicˇ.

.±.hc

.^.Hermes Trismegistos (a Greek representation of the Egyptian god Thoth) is the central figure in a broadly diverse group of religious traditions collected in the second Christian century into the Corpus Hermeticum.  Hermetic traditions were present long before their codification in writing, however, and Hermetic groups do exist and prosper in the period of the Ægyptus campaign.  

Hermeticism is probably the most magically-oriented of the basically gnostic faiths of the Roman period.  As such, in the Ægyptus campaign, it is closely connected with Wizard magic.  Some specialist mages are affiliated with the Hermetic mysteries, in particular Transmuters and Invokers.

ˇ.

..˜Alignmentˇ.

.˜:  Neutral

ˇ.

..˜Symbolˇ.

.˜:  Caduceus (winged rod and serpents) or ibis; others

ˇ.

..˜Animalˇ.

.˜:  Ibis

ˇ.

..˜Place of Worshipˇ.

.˜:  Anywhere hidden

.Î.l.

.ü.ˇ.

..˜Holy Daysˇ.

.˜:  Equinox (Mysteries, Sacrifice)

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  As in so much of Greco-Roman religion, the goal of the Hermetic teachings is liberation from Fate, achieved through gnosis.  This gnostic unity with the Divine includes redemption from material existence.  Hermes is thought to be the bestower of this gnosis, but magical as well as meditative practices are used to win it from the god.

. .mˇ

.ø.ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests may be Neutral Evil, Neutral, or Neutral Good.

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wisdom 12, Intelligence 13.  

Either 16+ => +5% experience; both 16+ => +10%.

ˇ.

..˜Races Allowedˇ.

.˜:  Priests may be elves, halfelves, or humans, and of either gender.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  Spellcraft.  Nonweapon Proficiencies Suggested:  Reading/Writing, Religion.  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General, Wizard.

. .p…

 i.ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Guidance.  Education and Initiation of aspirants.  Devotion (personal study and meditation).  Secrecy regarding the tenets of the faith.  No extraordinary rights.

ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted:  Dagger, dart, knife, quarterstaff, sling.  Armor permitted:  None, no shields.

Other Limitations:  Priests of the Hermetic brotherhoods use d4 for hit points instead of d8.

ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major Access to All, Astral, Combat, Creation, Elemental, Guardian, Protection, Sun.  Minor Access to Animal, Divination, Healing, Plant, Summoning, Weather.

.©.sì

 h.ˇ.

..˜Powersˇ.

.˜:  Immunity to all Evocation spells (automatic saving throw; spells which do not allow a saving throw are not hindered).

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  At ninth level, priests attract a cabal of lesser priests, all of the same school:  two 5th-level, three 3rd-level, four 2nd-level, and six 1st-level.  The order will not finance stronghold construction.

ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  All-encompassing pantheism.  Not extremely popular or well-known among either the aristocracy (though it is in essence a Greek religion) or the people at large.  Somewhat distrusted.

.ù.yx

(≠. See Encyclopedia Brittanica, sv. "Mithra"; Eliade, A History of Religious Ideas, vol. 2, §§217-218; Ferguson, The Religions of the Roman Empire, pp. 47-49, 111-122

ˇ.

..˜Alignmentˇ.

.˜:  Lawful Good

ˇ.

..˜Symbolˇ.

.˜:  Many symbols:  zodiac, sun, chariot, sacrifice of bull, ladder, cave, sun and moon, seven planets, winds and seasons, lighted torch

ˇ.

..˜Animalˇ.

.˜:  Bull

ˇ.

..˜Place of Worshipˇ.

.˜:  Caves or underground crypts (spelaea, "grottoes")

ˇ.

..˜Holy Daysˇ.

.˜:  25 December (birth), 2 October (commemoration of slaying of bull ?)

.™.|.

,B.ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  Salvation-oriented, like everything else in the Roman world.  Mithra's slaying of the bull was both a creative/cosmological act, producing life on earth, and an eschatological one, anticipating the final "Renovation" of the world and hence the salvation of the initiates of the cult.  Futher, the cult is very militant in its fight against evil.

.ö.}ø

,A.ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests must be lawful good.

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wisdom 12, Strength 12.  

Either 16+ => +5% experience; both 16+ => +10%.

ˇ.

..˜Races Allowedˇ.

.˜:  Priests may be of any race except dwarven, and must be male.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  Astrology.  Nonweapon Proficiencies Suggested:  Religion.  Weapon Proficiencies Required: Short bow.  Nonweapon Proficiency Group Crossovers:  Priest, General, Warrior.

.©.ÄY

,x.ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Guidance, inititation of mystes (as patres), vigilance against evil and missions to fight it.  No extraordinary rights.

ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted: short bow, short sword, dagger, battleaxe, knife.  Armor permitted: all armor and shields.

Other Limitations:  Chastity is required of patres.  Priests must wear a Phrygian cap in public, and all initiates wear masks at ritual meals to indicate their grade.  Priests (and laity of the rank of miles) are branded on the forehead.  Extreme discipline, temperance, and morality are required.  Absolute secrecy regarding the rites of initiation is required on oath of all initiates.

ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major Access to All, Astral, Combat, Elemental (Fire), Sun, War.  Minor Access to Creation, Guardian, Law, Protection.

..Ñ.

,≠.ˇ.

..˜Powersˇ.

.˜:  Turn undead.  At third level, priests can detect evil at will, up to a 60' radius.  At sixth level, the priest receives a +2 bonus to his saving throws against all fire-related spells.  At ninth level, the saving throw is automatic.

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  

ˇ.

..˜Relationsˇ.

.˜:  

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Lawful good.

ˇ.

..˜Races Allowedˇ.

.˜:  Any but dwarves.  Only men may be initiated, though women can and do dedicate themselves to the god.  

ˇ.

..˜Restrictionsˇ.

.˜:  See "other limitations" of priests.  

.Û.ÜÚ

,Ù.The cult has particular appeal to the underclasses of the Empire, though it is primarily spread through trade and by soldiers.


ˇ....˜AHURA MAZDA_______ˇ.

ˇ.

..˜Zoroastrian Creator God, God of Goodˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Lawful Good

ˇ.

..˜Symbolˇ.

.˜:  

ˇ.

..˜Animalˇ.

.˜:  

ˇ.

..˜Place of Worshipˇ.

.˜:  

ˇ.

..˜Holy Daysˇ.

.˜:  

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  

ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests must be lawful good.

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  

ˇ.

..˜Races Allowedˇ.

.˜:  

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  

ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  

ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  

...äÂ

/Ï.ˇ.

..˜Spheres of Influenceˇ.

.˜:  

ˇ.

..˜Powersˇ.

.˜:  

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  

ˇ.

..˜Relationsˇ.

.˜:  

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Races Allowedˇ.

.˜:  

ˇ.

..˜Restrictionsˇ.

.˜:  


ˇ....˜ÉLEANNA___________ˇ.

ˇ.

..˜Elvish god of the night, mischief, and danceˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Chaotic Good

ˇ.

..˜Symbolˇ.

.˜:  Crescent moon.

ˇ.

..˜Animalˇ.

.˜:  Deer, fox, owl.

ˇ.

..˜Place of Worshipˇ.

.˜:  

.´.çÌ

3..ˇ.

..˜Holy Daysˇ.

.˜:  Midsummer night

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  

ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Chaotic Good, Chaotic Neutral, Neutral Good, or Neutral

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wis 12, Int 11, Dex 14.  Int or Wis 16+ => +5%, both 16+ => +10%

.C.èò

3..ˇ.

..˜Races Allowedˇ.

.˜:  Elves, half-elves

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  Dancing, disguise.  Nonweapon Proficiencies Recommended:  Fast-talking, juggling, jumping, local history, tumbling, ventriloquism.  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General, Rogue.

ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Guidance, Marriage.  (missions, vigilance, education?)

ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted:  bow, dagger, javelin, knife, lasso, quarterstaff, short sword.  Armor Permitted:  all non-magical non-metal armor, no shields.  Other Limitations:  Priests of Éleanna use a d6 for hit points rather than a d8.

...í€

=K.ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major Access to All, Charm, Protection, Summoning, Sun (darkness).  Minor Access to Animal, Elemental, Guardian, Healing.

ˇ.

..˜Powersˇ.

.˜:  Turn Undead  (as the cleric ability).  Charm/Fascination (as per the Designing Faiths chapter).  Immunity  to Otto's Irresistable Dance.  At 8th level:  Shapechange  to owl, deer, or fox form 3/day.

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  

ˇ.

..˜Relationsˇ.

.˜:  

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Chaotic Good, Chaotic Neutral, Neutral Good, or Neutral

ˇ.

..˜Races Allowedˇ.

.˜:  Elves, half-elves.

.o.ï‹

QÑ.ˇ.

..˜Restrictionsˇ.

.˜:  


ˇ....˜THE EMPEROR CULT___ˇ.

ˇ.

..˜Roman State Religionˇ.

Created as a political necessity by the first Roman emperors, the cult of their worship is an important part of what makes the Empire Roman.  The cult is particularly important in the provinces (notably Germania and Brittania), since it is there that efforts at Romanization are most intense and most needed.  

Only deceased emperors are divine.  (The emperor Vespasian, who died in 79CE, said as he felt death's approach, "Oh dear, I think I'm becoming a god.")  Insane emperors claimed divinity during their lifetime (Caligula, Nero, Domitian, Commodus), but that is part of what made them insane.  In the East, where divine kings were the order of the day, Roman emperors were often offered divine honors, but they sometimes refused them.  (Claudius did so in Alexandria, but when the governor published his refusal he referred to the emperor as "Caesar our god.")  Because of the long tradition of god-kings there, the imperial cult was quite vigorous in Asia.

.!.öK

W..At this early date, there is only one emperor who has received full divine honors:  Augustus.  Claudius has his cultic centers in the East, but the cult really revolves around the founder of the Empire.

ˇ.

..˜Alignmentˇ.

.˜:  Lawful Evil

ˇ.

..˜Symbolˇ.

.˜:  Eagle, wreath

ˇ.

..˜Animalˇ.

.˜:  Eagle

ˇ.

..˜Place of Worshipˇ.

.˜:  Temple at cultic centers in each province.

ˇ.

..˜Holy Daysˇ.

.˜:  Emperor's birthday (?).  Libations poured at every banquet.

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  Political consolidation.

ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests must be Lawful Evil.

.».ùl

W..ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wisdom 12.  Wisdom 16+ gives +10& experience.

ˇ.

..˜Races Allowedˇ.

.˜:  Priests (flamines, the singular is flamen) must be human and male.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  Reading/Writing, Ancient History (Rome).  Nonweapon Proficiencies Recommended:  Religion.  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General.

ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Guidance.  Missions:  Sometimes accompany the army to the frontiers to spread the cult with the state.  State religion.

.O.†4

WS.ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted:  Dagger, javelin, knife, lance, spear.  Armor Permitted:  All armor, no shields.  Other Limitations:  None.

ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major Access to All, Charm, Divination.  Minor Access to Combat, Creation.

ˇ.

..˜Powersˇ.

.˜:  Inspire Fear.  Soothing Word.

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  

ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  All-encompassing pantheism.  One key to social climbing among the aristocracy is some kind of participation in this cult.  But the common folk are active as well, sometimes more so than the emperors would like.  The priesthood is not full-time and not necessarily permanent, but all priests are drawn from the nobility.

.6.£É

Wí.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any.

ˇ.

..˜Races Allowedˇ.

.˜:  Any.

ˇ.

..˜Restrictionsˇ.

.˜:  None.


ˇ....˜ˇ....˜CYBELE_____________ˇ.

ˇ.

..˜Phrygian Mother-Goddessˇ.

ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Symbolˇ.

.˜:  lion-drawn chariot, sacred stone, pine-tree, bull's head

ˇ.

..˜Animalˇ.

.˜:  

ˇ.

..˜Place of Worshipˇ.

.˜:  

ˇ.

..˜Holy Daysˇ.

.˜:  Megalensia (4-10 April — games), 15-27 March (festival of Attis — sacrifice, fasting, mysteries, spectacles, feasts)

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  

.G.¶π

X..ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  

ˇ.

..˜Races Allowedˇ.

.˜:  Only men may be priests of Cybele.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Weapon Proficiencies Required:  Scourge.

ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  

ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Other Limitations:  Priests of Cybele (called galli, with the head being the archigallus) participate in an ecstatic ritual of self-castration as part of their initiation.  

ˇ.

..˜Spheres of Influenceˇ.

.˜:  

ˇ.

..˜Powersˇ.

.˜:  

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  

...™

Zò.ˇ.

..˜Relationsˇ.

.˜:  

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Races Allowedˇ.

.˜:  

ˇ.

..˜Restrictionsˇ.

.˜:  The ban on participation in this cult by Roman citizens has just been lifted by Claudius.


ˇ....˜YHWH______________ˇ.

ˇ.

..˜The God of the Jewsˇ.

Members of the AD&D priest class need not be actual priests of YHWH, that is, the men who offer the sacrifices in the Temple.  They may be sages or scribes (the Scholar Priest kit would be appropriate), or prophets (the Prophet Priest or the Charismatic Priest kits are good).  Women could be prophets, but not other kinds of "priests."

.*.≠.

Zó.ˇ.

..˜Alignmentˇ.

.˜:  Lawful Good

ˇ.

..˜Symbolˇ.

.˜:  none

ˇ.

..˜Animalˇ.

.˜:  none

ˇ.

..˜Place of Worshipˇ.

.˜:  Jerusalem's Temple, synagogue, home

ˇ.

..˜Holy Daysˇ.

.˜:  Atonement (Tishri 10), Passover (Nisan 14-21), Pentecost (+50 days), Trumpets (Tishri 1), Booths (Tishri), Dedication (Kislev), Purim (13/14 Adar), shabbat (7th day of week), new moon

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  

ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests must be Lawful Good or Neutral Good.

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  Wisdom 12.  Wisdom 16+ gives +10% to earned experience.

.|.∞F

[`.ˇ.

..˜Races Allowedˇ.

.˜:  Priests, sages, scribes, and Levites must be human, of Jewish origin, and male.  Prophets may be female.

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  Nonweapon Proficiencies Required:  Ancient Languages (read Hebrew), Ancient History (Israel).  Nonweapon Proficiencies Recommended:  None.  Weapon Proficiencies Required:  None.  Nonweapon Proficiency Group Crossovers:  Priest, General.

ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  Devotions, Guidance, Missions, Vigilance for idolatry in the people.  No extraordinary rights.

.=.≤¬

[û.ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  Weapons Permitted:  Dagger, knife, sword (khopesh), spear.  Armor Permitted:  No metal armor, no shields.  Other Limitations:  Kosher diet, no intermarriage with Gentiles, no worship of idols.

ˇ.

..˜Spheres of Influenceˇ.

.˜:  Major access to All, Combat, Creation, Divination, Elemental, Healing, Necromantic.  Minor access to Charm, Protection, War, Weather.

ˇ.

..˜Powersˇ.

.˜:  Prophecy.  Inspire fear 2/day.

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  

ˇ.

..˜Relationsˇ.

.˜:  Monotheistic by demand.  There is a priestly caste (the Zadokite priesthood) and a caste of Temple servants (the Levites), but prophets, scribes, and sages need not be drawn from this tribe.

.Ÿ.µˇ

[≤.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Followers of YHWH may be Lawful Neutral, Lawful Good, Neutral Good, or true Neutral.

ˇ.

..˜Races Allowedˇ.

.˜:  A member of any race may convert to Judaism, with the sole stipulation that males must be circumcised.

ˇ.

..˜Restrictionsˇ.

.˜:  Kosher diet, no intermarriage with Gentiles, no worship of idols.


.˙.æ¬.,î.¸.$.$.ÿ.à.¿˜ˇ.

.˜This stack details several deities of the Roman world in a format similar to that presented in the Second Edition ˇ.

..˜Legends & Loreˇ.

.˜ book, but in more detail.  All of these deities' cults and priesthoods were created according to the rules in ˇ.

..˜The Complete Priest's Handbookˇ.

.˜, and that book should be consulted for best use of this material.  Please note that in several cases the information presented here contradicts ˇ.

..˜Legends & Loreˇ.

.˜.  This stack does represent a different historical setting than that book, and is to be regarded as authoritative for this campaign, taking precedence over the "official" rules.


.I.¡º

¬x.ˇ.

..˜Followers and Strongholdsˇ.

.˜:  At eighth level, the priest attracts these followers:  One 5th-level priest, three 3rd-level priests, and six 1st-level priests (all priest of Osiris, of course); two 3rd-level specialist necromancers and four 1st-level necromancers.  The order will finance half the cost of stronghold construction at 8th level.

ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  Pantheistic, no chief faith.  Aristocracy:  Reasonable relations with old Greek gentry, bad terms with Roman rulers.  The faith often serves as a focus for Egyptian nationalism against both Greeks and Romans.  People:  Priestly caste.  Extremely popular among Egyptians, less so (but still vital) among Greeks and Romans both.  Foreign faiths:  Very tolerant (by necessity) of foreign faiths.

. .≈.

¬∆. Because of the close association of Osiris, Isis, and Horus in this myth, the three of them are worshipped in one temple in most parts of Ægyptus.  Although the three deities have separate priestly orders, the orders work in cooperation to maintain a single temple (albeit a temple with three inner sanctuaries).

ˇ.

..˜Alignmentˇ.

.˜:  Neutral Good

ˇ.

..˜Symbolˇ.

.˜:  Ankh and star

ˇ.

..˜Animalˇ.

.˜:  Gull

ˇ.

..˜Place of Worshipˇ.

.˜:  Temple.  Major temples in cities specifically under the protection of the Osirian triad (Osiris, Isis, and Horus) are built on the following design:  They are shaped in a large rectangle, and enclosed with high walls.  The entrance is supported by two large pylons that are marked with the symbol of the god.  There is a large public hall whose walls are covered with hieroglyphics depicting the story of Osiris' death and resurrection, but no image of the gods is permitted in this hall.  There is an inner sanctuary where the goddess' image is presented in the best available materials.  As mentioned above, Isis often shares a temple with Osiris and Horus, but each god will have a separate inner court.  Near the temple is a cultivated garden. (Note, however, that the temple of Isis on Philae island is a Roman temple, devoted to the goddess in her universalized portrayal; hence she does not share that temple with her husband and son.)

.n. œ

…˜.ˇ.

..˜Restrictionsˇ.

.˜:  None


ˇ....˜HORUS______________ˇ.

..˜Egyptian god of vengeance, "The Avenger"ˇ.

Horus is the third player in the drama of Osiris' death and resurrection.  The son of Osiris, he is the one who avenged the murder of his father by punishing Set.  With this as his primary background, he is worshipped as a god of justice and vengeance, and has been known to give his special patronage to humans seeking to avenge a wrong.  He is worshipped in Ægyptus by Greeks and Egyptians alike, although the Greeks know him as Harpocrates.

.d.Õ=

ı..ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  Pantheistic, no chief faith.  Aristocracy:  Very much a popular religion, not familiar to or influential with Greeks or Romans.  People:  No hereditary priesthood.  Extremely popular among Egyptians.  Foreign Faiths:  Very tolerant (by necessity) of foreign faiths.  

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any

ˇ.

..˜Races Allowedˇ.

.˜:  Any

ˇ.

..˜Restrictionsˇ.

.˜:  None


ˇ....˜


PLATONISM_________ˇ.

.I.ϡ

¸ç.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any non-evil.

ˇ.

..˜Races Allowedˇ.

.˜:  Any.

ˇ.

..˜Restrictionsˇ.

.˜:  Moderation is expected, but not to the degree as it is of priests.

ˇ....˜NEOPYTHAGOREANISM_ˇ.

ˇ.

..˜Greco-Roman philosophyˇ.

Neopythagoreanism is the other major stream of philosophical thought, not as important or widespread as Platonism probably because of its extreme esoteric and mystical tendencies.  Claiming to represent the ancient teachings of Pythagoras, the philosophers of Neopythagoreanism rely on revelation, gnosis as a gift from the Divine, for salvation.  This gnosis is described as a "mystery", just as in the mystery religions, and it possesses the same secret quality.  Only those who have been properly initiated into a Neopythagorean school may know of its secrets.  There are countless very diverse schools of this philosophy, but these characteristics are common to most or all of them.

.Å.”Í

¸å.ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Symbolˇ.

.˜:  

ˇ.

..˜Animalˇ.

.˜:  

ˇ.

..˜Place of Worshipˇ.

.˜:  

ˇ.

..˜Holy Daysˇ.

.˜:  

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  The entrance of the soul into the body was described by the Neopythagorean Numenius of Apamea as a calamitous "fall"; the ultimate goal of this faith, then, is the remedy of this situation.  By mystical and esoteric means, the priests hope to bring themselves and others into a state of union with the Deity through revelatory gnosis.

.;.÷k.,ì.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any

ˇ.

..˜Races Allowedˇ.

.˜:  Elf, halfelf, human

ˇ.

..˜Restrictionsˇ.

.˜:  None


ˇ....˜MITHRA____________ˇ.

ˇ.

..˜Persian god of redemptionˇ.

Mithra is to become one of the most popular mystery-gods of the Roman world, but the cult did not begin to spread widely in the Roman world until later in the first century.  It was introduced, however, early in the first century BCE by Cilician pirates captured during Pompey's campaigns in Asia (c. 67 BCE).  As such, it is a possibility for characters who are from the Eastern regions of Asia or who have had some contact with the farther Eastern reaches of Parthia.

..kÎ.˘b.Äd—..˙ú`Äz.≈’@.».eê`.-.Õ..`

˙.$®`...≠V`.À.’ÿ`.†.`H`‘..I®`..◊Ô`◊J. .D`.◊.gz`.>.πÑ`.˜.Ó®` Â.Ôú`#‘.ÇÜ`›..n•`&V.ˇ. `+U.D®`.ô.˘û`1í.ƒ``3V.åê`5‚.j¥`9L.∑Ô`=..Wx`?Z.bz`Aº.HÑ`D..çê`Fë.Ñ`flÇ.d≈`I..%Ñ@K5..¥`N6.÷®`Q..ñÜ`S¢.ïÃ`W7.~ê`Yµ..ÿ`·Ê.I˚`Ê/.Åê`]Ã.r∂`a>.RÑ`cê.´¿`g;.t_`hØ.ƒÿ`ls.â¬`o¸.®ê`r§.tê`u..õê`Ç?.èõ`ÑŒ.±‰`à.Î``äj. í`ç4. ú`è˛.©ú`Ë∞.;À@w≥.îú@zG.Ô®@}6.∏``íß.ùú`ïD.™T`ñÓ.öÜ`ôà.©Ã`ù1.û`†!.ÛÔ`§...ø`ß..´V`®«.C®`¨

..™`Ø..o..`≥z.!™`∂õ.»ú`πc.O®`º≤.6À`øË.G™`√/..À`∆K.*∂`…u.|ê`ÀÒ.=¥`œ..Ÿn.ÍÎÄ@@ÎÎ.@¨0@Ú.¿Ä`Ä.x@.∏@.∏.¯`~t@.∞.¿.#à.#t.#x.#p.#l.#h.#d<..#.ˇÄ~ÛÄ...dÄ≥ˇˇ ˇˇ!.."`.QAA®W“¬HH.Ä....d.....RdAA...2@Ë∞˜.+$.x.@Ë∞˜.+$.x..Ú’Ú’Ú’..E.„.‡ê..≠.ˇ.

..˜Egyptian Gods Otherˇ.

Osiris Dennari

Isis Hermes Trismegistos

Horus Éleanna

Bes The Emperor Cult

Cybele

ˇ.

..˜Persian Gods ˇ.

.˜YHWHˇ.

Ahura Mazda

Mithra


ˇ.

..˜Philosophiesˇ.

Platonism

Neopythagoreanism


ˇ.

ˇ....˜OSIRISˇ....˜                            ˇ....˜

ˇ.

..˜Egyptian god of nature and the deadˇ.

.Á.‚s.Œy.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any non-evil.

ˇ.

..˜Races Allowedˇ.

.˜:  Any.

ˇ.

..˜Restrictionsˇ.

.˜:  None.


ˇ....˜ISIS                                ˇ.

ˇ.

..˜Egyptian goddess of fertility and magicˇ.

Isis, the sister and wife of Osiris, plays an important role in the mythological drama of Osiris' death and rebirth:  she is responsible for his resurrection, and thus represents the magic which brings life and conquers evil.  In Ægyptus, she is worshipped alongside Osiris and her son Horus, but she also has an immensely popular cult in the rest of the Roman Empire, independent of the other gods.  (Outside of Ægyptus, Isis is worshipped as the supreme deity who incorporates all other gods; hence, her priesthood follows the guidelines for a god of Everything as presented in The Complete Priest's Handbook.)

.|.ÊZ.ŒÛ.ˇ.

..˜Restrictionsˇ.

.˜:  None


ˇ....˜HORUS                            ˇ.

..˜Egyptian god of vengeance, "The Avenger"ˇ.

Horus is the third player in the drama of Osiris' death and resurrection.  The son of Osiris, he is the one who avenged the murder of his father by punishing Set.  With this as his primary background, he is worshipped as a god of justice and vengeance, and has been known to give his special patronage to humans seeking to avenge a wrong.  He is worshipped in Ægyptus by Greeks and Egyptians alike, although the Greeks know him as Harpocrates.

.«.Ë÷.œN.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any

ˇ.

..˜Races Allowedˇ.

.˜:  Any

ˇ.

..˜Restrictionsˇ.

.˜:  None


ˇ....˜BES                                

ˇ.

..˜Egyptian god of luckˇ.

Bes, in contrast with the great Osirian triad, is a much more "popular" deity (in the sense of being a favorite of the uneducated, a god the people feel they can talk to rather than simply worship).  He is a god of luck, but in contrast to the pervasive concept of a dispassionate Fortune who dispenses good and evil to everyone with no regard of person, Bes is thought to bestow only good fortune, and he definitely plays favorites.  This, at least, is the hope of those who daily throng his temple with offerings of flowers and incense, hoping for luck in affairs ranging from business and romance to major military campaigns.

.m.Ïù.œª.ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  Pantheistic, no chief faith.  Aristocracy:  Very much a popular religion, not familiar to or influential with Greeks or Romans.  People:  No hereditary priesthood.  Extremely popular among Egyptians.  Foreign Faiths:  Very tolerant (by necessity) of foreign faiths.  

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any

ˇ.

..˜Races Allowedˇ.

.˜:  Any

ˇ.

..˜Restrictionsˇ.

.˜:  None


ˇ....˜


PLATONISM                  ˇ.

.J.Ô

.–..ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any non-evil.

ˇ.

..˜Races Allowedˇ.

.˜:  Any.

ˇ.

..˜Restrictionsˇ.

.˜:  Moderation is expected, but not to the degree as it is of priests.

ˇ....˜NEOPYTHAGOREANISM  ˇ.

ˇ.

..˜Greco-Roman philosophyˇ.

Neopythagoreanism is the other major stream of philosophical thought, not as important or widespread as Platonism probably because of its extreme esoteric and mystical tendencies.  Claiming to represent the ancient teachings of Pythagoras, the philosophers of Neopythagoreanism rely on revelation, gnosis as a gift from the Divine, for salvation.  This gnosis is described as a "mystery", just as in the mystery religions, and it possesses the same secret quality.  Only those who have been properly initiated into a Neopythagorean school may know of its secrets.  There are countless very diverse schools of this philosophy, but these characteristics are common to most or all of them.

..ÛT.–á.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any non-evil

ˇ.

..˜Races Allowedˇ.

.˜:  Any

ˇ.

..˜Restrictionsˇ.

.˜:  Vegetarian diet only.  Moderation is expected, some occasional fasting and the like.


ˇ....˜DENNARI                      ˇ.

.ê.Ù”.˚).ˇ.

..˜Relationsˇ.

.˜:  Other Faiths:  Pantheistic with no chief faith.  Aristocracy:  Scorned by the Greek and Roman aristocracy.  People:  Reasonably popular among the Egyptian people, as well as other underclasses.  No priestly caste.

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any non-evil.

ˇ.

..˜Races Allowedˇ.

.˜:  Dwarf, gnome, halfling, human.

ˇ.

..˜Restrictionsˇ.

.˜:  None.


ˇ....˜HERMES TRISMEGISTOS  ˇ.

ˇ.

..˜Greco-Egyptian god of knowledge and magicˇ.

.G.˜c.˘z.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any

ˇ.

..˜Races Allowedˇ.

.˜:  Elf, halfelf, human

ˇ.

..˜Restrictionsˇ.

.˜:  None


ˇ....˜MITHRA                        ˇ.

ˇ.

..˜Persian god of redemptionˇ.

Mithra is to become one of the most popular mystery-gods of the Roman world, but the cult did not begin to spread widely in the Roman world until later in the first century.  It was introduced, however, early in the first century BCE by Cilician pirates captured during Pompey's campaigns in Asia (c. 67 BCE).  As such, it is a possibility for characters who are from the Eastern regions of Asia or who have had some contact with the farther Eastern reaches of Parthia.

.˙.˙™.Ô¥.The cult has particular appeal to the underclasses of the Empire, though it is primarily spread through trade and by soldiers.


ˇ....˜AHURA MAZDA              ˇ.

ˇ.

..˜Zoroastrian Creator God, God of Goodˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Lawful Good

ˇ.

..˜Symbolˇ.

.˜:  

ˇ.

..˜Animalˇ.

.˜:  

ˇ.

..˜Place of Worshipˇ.

.˜:  

ˇ.

..˜Holy Daysˇ.

.˜:  

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  

ˇ....˜Requirements of the Priesthood:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Priests must be lawful good.

ˇ.

..˜Minimum Ability Scoresˇ.

.˜:  

ˇ.

..˜Races Allowedˇ.

.˜:  

ˇ.

..˜Nonweapon and Weapon Proficienciesˇ.

.˜:  

ˇ.

..˜Duties and Rights of the Priestˇ.

.˜:  

ˇ.

..˜Restrictions and Limitationsˇ.

.˜:  

...˛§.4.ˇ.

..˜Spheres of Influenceˇ.

.˜:  

ˇ.

..˜Powersˇ.

.˜:  

ˇ.

..˜Followers and Strongholdsˇ.

.˜:  

ˇ.

..˜Relationsˇ.

.˜:  

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Races Allowedˇ.

.˜:  

ˇ.

..˜Restrictionsˇ.

.˜:  


ˇ....˜ÉLEANNA                      ˇ.

ˇ.

..˜Elvish god of the night, mischief, and danceˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Chaotic Good

ˇ.

..˜Symbolˇ.

.˜:  Crescent moon.

ˇ.

..˜Animalˇ.

.˜:  Deer, fox, owl.

ˇ.

..˜Place of Worshipˇ.

.˜:  

.r..∑.È/.ˇ.

..˜Restrictionsˇ.

.˜:  


ˇ....˜THE EMPEROR CULT      ˇ.

ˇ.

..˜Roman State Religionˇ.

Created as a political necessity by the first Roman emperors, the cult of their worship is an important part of what makes the Empire Roman.  The cult is particularly important in the provinces (notably Germania and Brittania), since it is there that efforts at Romanization are most intense and most needed.  

Only deceased emperors are divine.  (The emperor Vespasian, who died in 79CE, said as he felt death's approach, "Oh dear, I think I'm becoming a god.")  Insane emperors claimed divinity during their lifetime (Caligula, Nero, Domitian, Commodus), but that is part of what made them insane.  In the East, where divine kings were the order of the day, Roman emperors were often offered divine honors, but they sometimes refused them.  (Claudius did so in Alexandria, but when the governor published his refusal he referred to the emperor as "Caesar our god.")  Because of the long tradition of god-kings there, the imperial cult was quite vigorous in Asia.

.C..).Íä.ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  Any.

ˇ.

..˜Races Allowedˇ.

.˜:  Any.

ˇ.

..˜Restrictionsˇ.

.˜:  None.


ˇ....˜ˇ....˜CYBELE                          ˇ.

ˇ.

..˜Phrygian Mother-Goddessˇ.

ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Symbolˇ.

.˜:  lion-drawn chariot, sacred stone, pine-tree, bull's head

ˇ.

..˜Animalˇ.

.˜:  

ˇ.

..˜Place of Worshipˇ.

.˜:  

ˇ.

..˜Holy Daysˇ.

.˜:  Megalensia (4-10 April — games), 15-27 March (festival of Attis — sacrifice, fasting, mysteries, spectacles, feasts)

ˇ.

..˜Goal and Purpose of the Faithˇ.

.˜:  

.*. l.„U.ˇ.

..˜Relationsˇ.

.˜:  

ˇ....˜Requirements of the Followers:ˇ.

ˇ.

..˜Alignmentˇ.

.˜:  

ˇ.

..˜Races Allowedˇ.

.˜:  

ˇ.

..˜Restrictionsˇ.

.˜:  The ban on participation in this cult by Roman citizens has just been lifted by Claudius.


ˇ....˜YHWH                            ˇ.

ˇ.

..˜The God of the Jewsˇ.

Members of the AD&D priest class need not be actual priests of YHWH, that is, the men who offer the sacrifices in the Temple.  They may be sages or scribes (the Scholar Priest kit would be appropriate), or prophets (the Prophet Priest or the Charismatic Priest kits are good).  Women could be prophets, but not other kinds of "priests."

..û€.˘X.Äd—..˙ú`Ú’.„’@.».eê`.-.Õ..`

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