[text is from the 2e wizard school; trying it as a warlock “patron” instead] This school involves the control of ubiquitous spirits called dæmonia, minor extra-planar creatures who frequently become involved in human affairs. With higher level spells, the school allows control over more powerful extra- and other- planar creatures as well. The beings controlled by the spells of the dæmonology school are not uniformly evil, but they certainly do tend in that direction. Still, there are plenty of good dæmonia, and it is certainly true that the school includes spells which are protective and hence, to an extent, "good". Thus, the school is open to specialists of any alignment, though alignment concerns may become an issue for any character. Dæmonologists tend to be fairly esoteric thinkers, thus removed from the realm of everyday experience. Dæmonologists' magical powers are greatly appreciated by their associates, even when not a word of their arcane musings is understood. Their associates smile and nod, putting up with their obvious eccentricities for the sake of keeping their power around. The practice of magic is never appreciated in the Roman Empire, but least of all do people like to see mages trafficking with the forces of other planes. Leave them alone, they say, and maybe they'll leave us alone and we'll all be much happier without your meddling, thank you very much. Daemonia FeaturesWarlock Level | Feature | 1st | Expanded Spell List | 6th | | 10th | | 14th | |
Expanded Spell ListDaemonia let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Daemonia Expanded SpellsSpell Level | Spells | 1st | bless, find familiar | 2nd | dust devil, healing spirit | 3rd | conjure animals, spirit guardians | 4th | banishment, guardian of faith | 5th | animate objects, commune with nature |
At 1st level, Starting at 6th level, Starting at 10th level, Starting at 14th level, |